Axes of Real-World Objects: Evidence from Orientation Reflection Errors
نویسندگان
چکیده
منابع مشابه
Virtual Objects Real World
Computing at the intersection of two realms. T HE TERM VIRTUAL REALITY USUALLY REFERS TO SYSTEMS THAT generate a totally synthetic environment, in which the end user is able to specify all the characteristics of the new environment. A head-mounted display and an orientation and position tracker enable the user to roam around the new virtual world, look up and down, and walk into rooms that don'...
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Creating physical user interfaces is by no means an easy task. It involves efforts from many areas like HCI, design, engineering and application developers. However, writing programs that use physical devices is often hindered by the gap between them and the programming environment that developers are used to. We suggest to simplify programming and working with devices like small embedded syste...
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The authors examined the prioritization of abruptly appearing objects in real-world scenes by measuring the eyes' propensity to be directed to the new object. New objects were fixated more often than chance whether they appeared during fixations (transient onsets) or saccades (nontransient onsets). However, onsets that appeared during fixations were fixated sooner and more often than those coin...
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ژورنال
عنوان ژورنال: Journal of Vision
سال: 2018
ISSN: 1534-7362
DOI: 10.1167/18.10.409